Monday, October 31, 2011

Digital Access

America Offline -

Digital Divide - it refers to the gap between individuals, households, business and geographic areas at different socio-economic levels.

Monday, October 24, 2011

Vocabulary




Etiquette:    We should act with good manners everywhere we go.
                             
Conduct:
                                      You should have good conduct in school.
                                              
                              

Courtesy:
                      Having good courtesy is acting in a very polite way.
                                                   
                                        
Flame:
              When you flame you attack someone else in a offensive way.
                             
Troll:
                   You never act like a troll when you use the internet.
                           
Anonymous:
                     Yesterday Maria received an anonymous card from a freshman.
                           
Emotion:
                  When ever you feel sad, happy, mad you are showing emotion.
                         
Obvious:
                 Kissel obvious killed her boyfriend last night.
                        
Tone:
                When authors write a book they use tone.
                          
SMS:
              When you send a message you use SMS.
                     
Ethical:
               Everybody that knows how to behave in a ethical way knows what is wrong or right.
                      
Unethical:
              The troublemakers always behave in a unethical way.
                     
                        
Legal:
              If you are from the United States then you are legal.
                       
Boolean Search:
                   A boolean search allows people to combine keywords.
                      
URL:
                In order to find a web address look at the URL.
                   

            

Thursday, October 20, 2011

Reflection: EVALUATION

  Investigation:
   In this stage I would rate myself a 5 because I was able to go and investigate to find the best tool that would help sixth graders understand the Design Cycle. I had to see various type of tools that would be helpful and ended choosing 2 of the 12 that were available. I did my best to choose the ones that would be very helpful for the sixth graders to understand.
 Design:
   In thus stage I gave myself

Wednesday, October 12, 2011

Evaluate Survey

                                                            Evaluate Survey


1. What are the four stages of the design Cycle?




2. What is the Design Cycle used for?




3. What are some examples where the Design Cycle can be used?




4. What do you do in the Investigate stage?




5. What do you do in the Plan/Design stage?




6.What do you do in the Create stage?




7. What do you do in the Evaluate stage?




8. Is this a helpful way to make projects for the future?

Reflection for today Create/Evaluate 10/12/11

     Toady I finished the final product for the Design Cycle project. I created a quiz game that would basically test the knowledge and understanding of the stages of the Design Cycle. I would rate my self a 5 in attitudes in technology because I really was not in track to finish my assignments on time, but the rest I was really positive about the project. I did try my best to start to create and finish making the quiz by today. I also consistently worked today for the whole period trying to finish the quiz.



CREATE- Reflecting on my creation
19.  Did I follow my Plan ?
   I did follow my plan because I decided to do the quiz game that would be really helpful and it did work.
20.  How could I have improved on my creation?
   I could have improved my creation if I would have dedicated more time to it. I could have added more questions.
21.  What will I do next time that I did not do this time?
   I can make another type of quiz game maybe more funner and exciting. I can add more effort.

Progress during the weekend and today






Friday, October 7, 2011

My progress for today







       I am creating my final product, yet i still need to finish creating it. This weekend I will finish adding and making the final product. I will also post all the other screenshots of the other questions left to add in  the Quiz I am making.

Monday, October 3, 2011

MYP Grantt Chart






The total number of minutes I had were 390 divided by 60 it will 6.5 hours. This means that is the total number of hours I need to work to accomplish the project.

9/29 day 1- Investigate tools
9/30 day 2- Choose one tool
10/1 day 3- Start designing/ planning
10/2 day 4- Evaluate design
10/3 day5- start creating
10/4 finish creating
10/5 gather sixth graders
10/6test and record
10/7 present
10/8 start evaluating
10/10 Finish project

Investigation Reflection

                 This past weeks I have been Investigating different type of ways to make 6th graders understand the Design Cycle. I had to choose two different type of tools that I thought would be helpful to understand the Design Cycle. The tools I chose were Flip Book and Purpose Game. The one I decided to use was the purpose game because I think the students will enjoy playing and learning. I would rate my self a 5 because I actually had to decide which of my two options were the best. I reflected on both decisions I chose and i compared them both. I believe I deserve a 5 because I had to work hard and investigate why this would be helpful for the sixth graders. The way I decided to evaluate the choice I made was to ask about 3 sixth graders to play the game and ask them if they understood what the Design Cycle was.

Design Stage

 Reflection: Design
     Today I had to design three designs that would make my game/quiz successful. I would rate myself a 5 because I did my work on  time and did it with  a positive attitude. I did everything I was told to do. I followed steps to make my designs easy.

DESIGN SPECIFICATION
            
        Explain the stages of the Design Cycle Investigate, Plan, Create, and Evaluate.
        Make it creative
        Make it not too small or too large
        Needs to be understandable
        Needs to be clear
        I need to use 6th grade vocabulary
        I need to make it easy  
        Should be educational  
        THE 6TH GRADER SHOULD BE ABLE TO LEARN
         Test
  • I need to ask about 3 sixth grade students to play the game
  •  Ask them what they learned
  •  If they understood the game
  • Was it hard or easy

3 DEsigns

  • 1st Design:
* Multiple choice quiz
* Write question
*  option A B C D
* at least 6 questions 
* timed 
  • 2nd Design
* Create a Quiz Game
* have a picture of Design Cycle
* Have lines and 6th graders have to label stages
* have at least 6 questions
  • 3rd Design
* Multiple choice
* have 10 questions
* answers a b c d 
* each worth 10 pts.

Design Brief


10. Write a short statement of what you are going to make, why you are going to make it, and for whom you are making it. I am basically going to make a game that will make it easy for a sixth grader to understand the Design Cycle.
Formulate a Design Specification
11. What are the requirements for this assignment? I am required to use sixth grade vocabulary, make it easy to understand, creative, and fun.
12. What are the limitations you have with this assignment? I need to make a presentation that has to be 2 minutes long no more or less.
13. How will you "test" your project? I will ask some sixth graders to try it out and ask them what they have learned.

Arcade Game vs. Flip book


Measurement
Score (1-10)
Theme choice
10
Font choice
9
Character Choice
0
Music Choice
0
Simplicity
10
TOTAL:
29







Theme Choice:
         I gave this person a 10 because I really did like it. It is a really good way to learn new things. I myself learned how to play this game. It was really understandable and creative. I liked to play this game and understand new ways to learn. I can defiantly use this to help others learn.
          I would defiantly try to change other things like maybe the way it looks. Make it easier and funner for them to have fun. I will make them enjoy the game(well its a quiz) and make them want to play it every day. I will make it understandable so they can understand the concept of the Design Cycle. It will be fun way to learn.
Character Choice:
          I gave this person a 0 because there was no character because it is a game quiz not a game with characters with them.
Font Choice:
          I gave this person a 9 because I liked the type of font and the font change face. I thought it was really simple and really nice. I thought it did fit the background and the colors. I really think the students will understand it and it will be good ton understand. I think the students will enjoy it.
    I think I will probably like to make it bigger. I will defently take in consideration the way it looks and make it readable for the readers and players. I will add more sixth grade vocabulary.
Music Choice:
      I gave it a 0 because it also did not have a music because it was a quiz there was not really much to make it entertaining.
Simplicity.3
     I gave the person an 8 because it was not really that simple it was more colorful. The colors were really nice and pretty. The colors were too colorful. They did fit the game. I would probably add less color and make look nice. Not too girly and not too boyish.

 Flip Book:
Measurement
Score (1-10)
Theme choice
7
Font Choice
6
Character choice
7
Music choice
2
simplicity
8
total
33
         
Theme choice:
       I gave this person a 7 because it was really creative and well understandable. I did enjoy looking at it. I thought it was really simple. It was not that pretty at all. I thought it was not a good way for the sixth graders to understand. I think they just did it in a rush it was not that creative. I would definitely try to make it prettier. Even thought it was really simple it is a very nice way to make sixth graders understand. It will be really easy thing to do,  but it will be hard to draw characters.
  Character choice and font choice:
        I liked it a lot because the characters were unique. They were really nice because they were really colorful. They tried their best but I gave the person a 6. She should have drawn it better. She could have made it more understandable and add less color to the drawings.
       On the music part I have it and 1 because there was no writing. I thought it was not good quality. There absolutely no writing in the flip book. Some writing would be good so we can understand the concept.
Music choice and simplicity:
     I gave it a 2 on music because it had to music. They should have added some music to make it more interesting and awesome. It would definitely look nice. I gave the simplicity an 8 because it was simple. It was not that colorful or many characters. It was really broad. It didn’t look that enjoyable but it was still good.

Refection

   Today I investigated to find a tool that will be useful for the sixth graders to use to understand the Design Cycle. I evaluated the flip book and the Arcade games. This both are really helpful tools that can be very interesting. Both were really hard to choose but i believed that the game was way better. I enjoyed this game i thought it was really good. I thought it was really easy and understandable.